Sunday, 18 April 2010

Poses and Figure drawing tutorials


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MASCOT

The term mascot – defined as a term for any person, animal, or object thought to bring luck– colloquially (informally) includes anything used to represent a group with a common public identity, such as a school, professional sports team, society, military unit, or brand name. Mascots are also used as fictional spokespeople for consumer products, such as the rabbit used in advertising and marketing for the General Mills brand of breakfast cereal, Trix.


In the world of sports, team mascots are often confused with team nicknames. While the two can be interchangeable, they are not always the same. For example, the athletic teams of the University of Tennessee are nicknamed the Volunteers, while their mascot is a dog named Smokey. Team mascots may take the form of a logo, person, live animal, inanimate object, or a costumed character, and often appear at team matches and other related events. Since the mid-20th century, costumed characters have provided teams with an opportunity to choose a fantasy creature as their mascot, as is the case with the Philadelphia Phillies' mascot, the Phillie Phanatic.

Costumed mascots are commonplace, and are regularly used as goodwill ambassadors in the community for their team, company, or organization.



Huddersfield Football Club's exsisting mascot















Anthropomorphism

an·thro·po·mor·phic   
–adjective
1.ascribing human form or attributes to a being or thing not human, esp. to a deity.

2.resembling or made to resemble a human form: an anthropomorphic carving.
 
Anthropomorphism is the attribution of human characteristics to, or, some would argue, recognition of human characteristics in, non-human creatures and beings, phenomena, material states and objects or abstract concepts. Examples include animals and plants and forces of nature such as winds, rain or the sun depicted as creatures with human motivation able to reason and converse. The term derives from the combination of the Greek ἄνθρωπος (ánthrōpos), "human" and μορφή (morphē), "shape" or "form".


It is strongly associated with art and storytelling where it has ancient roots. Most cultures possess a long-standing fable tradition with anthropomorphised animals as characters that can stand as commonly recognised types of human behavior.